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Hi there! Have you ever wondered how to make those really cool 3D models in your computer? It's surprisingly easy. Here, I'll show you step by step what you need to do. - First, download and install the software "Autodesk Inventor". (It's FREE!) - Once it's installed, open up the program and select 'Tutorials' from the list on the left. - Choose 'Lofted Surface', or any other tutorial that seems interesting to you! And away we go!I will now highlight some important steps in order to help prevent trouble down the line. - Once the 3D is designed, I would recommend saving it in "SolidWorks", format it with surface topology and then export it to 3DS format. It will then be easier to export to game engines while keeping the cleanliness of the original model.Though this tutorial is very short, I hope that you can learn some important things about how to design good models in 3D! Have fun.Although designing models in 3ds Max is extremely fun and rewarding, sometimes designers need to use other software applications for specific tasks. The designer will need to learn how to work with these applications so they can deliver their designs on time. When working with these applications the designer must be very careful as some features can cause incorrect results. This will lead to more work as correcting the problem and losing all of the time spent on it. An example of this is when working with Rhino, "Morphing" may not occur depending on how one performs the process. However if one performs the process correctly, it will have no problems occurring. This can sometimes cause models to not have any surfaces or faces at all for no reason at all. The design of a model is one of the most important parts of 3D modeling. The shape and form of the object is what really attracts the eye and makes it look as though it exists as a physical object. Unfortunately, these shapes and forms are created by simple shapes and polygons, which can easily be altered on computers with software applications such as Maya or XSI. Mesh: "Meshing" refers to the modeling process that takes place after polygonal or surface objects have been designed and saved into .stl format. This is when they become rigid; instead of bending during export they become flat surfaces of polygons. Some people also speak of meshing as "meshes". This refers to the polygons making up the object. Polygon: Polygons are small shapes that form a larger shape. In an object, each polygon is a small shape that forms a bigger, more complex shape. Polygons make up all of the computer graphics in games and 3D designs; they can be used to make up curved shapes or straight, angular ones and everything in between. Polygons work exactly like they sound: each one is a specific size and shape and adheres to certain rules. Curved surface: Curved surfaces are created by using many curved edges or curves to connect two separate surfaces into one larger surface. cfa1e77820
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